With the introduction of V-Ray Vision, users will now be able to see a real-time representation of their current scene, helping them make faster decisions before moving on to full photorealism with V-Ray’s final renderer.
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I am using some of his excellent components here for the purpose of seeing the overall effects of the IES lighting, instead of just using a simple room. In this tutorial, my materials have no reflections, bump etc (except for the receptacles) for quick rendering but later I will supply you hopefully with another tutorial on how to play with materials. In this tutorial, a special thanks to my friend Trang An.
ASGVIS (now owned by Chaos Group) made a tremendous leap, and I can really conclude that their newest build is much more stable and easier to use. I planned to use the same file that I used with the first tutorial, but I have decided to just model a quick one for this new tutorial. I am using here also a photometric data name 6B3_(100A19).ies that I have downloaded for free from Lithonia, or SketchUpArtists Download Section and found under Tutorial Files. Previously I had used 1.48.66 in my first IES tutorial, IES Light Tutorial using V-Ray for SketchUp but there seemed to be a few little bugs with that particular updated version.
I am writing another IES lighting tutorial again showing the basic steps in using V-Ray for SketchUp 1.48.90 and future releases. Basic IES Light Tutorial using V-Ray for SketchUp