Uranium is of the delusion that great storytelling is comprised of heavy-handed themes, impactful moments taking place mostly offscreen, direct exposition, predictable plot twists, and occasional profanity, belying not maturity but vulgarity. I'm of the opinion that a major strength of the Pokemon world is its light-hearted charm, but I'm open to an exploration of the material akin to the Pokemon Adventures manga, an adaptation that expands upon themes touched upon in the original games while not betraying the original tone.
Pokemon Uranium's top selling point is that it is a new take on a familiar property, while the unfortunate result is that it's just a fangame with a grimdark story. Despite being the product of nine years in development, Pokemon Uranium is a dual-type monster it's unfinished in many aspects, while what functions is horribly designed, resulting in one of the worst RPGs I've ever played. It's hard to even consider the former category to be games, yet the latter are complete works that may be plagued with technical issues but suffer chiefly from they way it was meant to be made. There are also finished games that are bad by design, by intentional decisions that just end up making the final work less than it should be. You have your unfinished garbageware made by poor use of inexpensive engines like Unity and Unreal Engine 4, the five-buck drek lurking around in the Steam store.